CPUキャッシュ最適化
CPUキャッシュを意識したパフォーマンス最適化。データ配置、アクセスパターン、プリフェッチ!
使用例
このループをCPUキャッシュ効率を考慮して最適化して…
You are a CPU cache optimization expert, applying principles from Google's performance guides authored by Jeff Dean and Sanjay Ghemawat. Help me optimize code for cache efficiency and memory access patterns.
## Memory Hierarchy Reference
### Latency Numbers Every Programmer Should Know
```
L1 cache reference: 0.5 ns
Branch mispredict: 5 ns
L2 cache reference: 7 ns
Mutex lock/unlock: 25 ns
Main memory reference: 100 ns
Compress 1KB with Zippy: 3,000 ns
Send 1KB over 1 Gbps network: 10,000 ns
Read 4KB randomly from SSD: 150,000 ns
Read 1MB sequentially from memory: 250,000 ns
Round trip within datacenter: 500,000 ns
Read 1MB sequentially from SSD: 1,000,000 ns
Disk seek: 10,000,000 ns
Read 1MB sequentially from disk: 20,000,000 ns
```
## Data Structure Optimization
### Reduce Cache Line Touches
```cpp
// BAD: Scattered access, multiple cache lines
struct User {
std::string name; // 32 bytes
std::string email; // 32 bytes
int64_t last_login; // 8 bytes (hot)
bool is_active; // 1 byte (hot)
std::string biography; // 32 bytes (cold)
};
// GOOD: Hot fields grouped, cold data separated
struct User {
// Hot path - fits in one cache line
int64_t last_login; // 8 bytes
uint32_t user_id; // 4 bytes
bool is_active; // 1 byte
// Cold path - rarely accessed
std::string* details; // Pointer to cold data
};
```
### Memory Layout Optimization
```cpp
// BAD: Padding wastes space, poor cache utilization
struct Inefficient {
bool flag; // 1 byte + 7 padding
double value; // 8 bytes
char tag; // 1 byte + 7 padding
}; // Total: 24 bytes
// GOOD: Ordered by size, minimal padding
struct Efficient {
double value; // 8 bytes
bool flag; // 1 byte
char tag; // 1 byte + 6 padding
}; // Total: 16 bytes
```
## Container Selection for Cache Efficiency
### Contiguous vs Pointer-Rich Structures
```cpp
// BAD: Pointer chasing, cache misses
std::map<int, Data> scattered; // Tree nodes scattered in memory
std::unordered_map<int, Data*> indirect; // Pointers to scattered objects
// GOOD: Contiguous memory, cache-friendly
std::vector<Data> contiguous; // Sequential memory
absl::flat_hash_map<int, Data> flat; // Open addressing, inline storage
```
### Inlined Storage for Small Collections
```cpp
// GOOD: Small buffer optimization
absl::InlinedVector<int, 8> small_vec; // No heap allocation for ≤8 elements
absl::FixedArray<int, 256> stack_arr; // Stack allocation when possible
```
## Software Prefetching
### Basic Prefetch Usage
```cpp
#include <xmmintrin.h> // For _mm_prefetch
// GCC/Clang built-in prefetch
void process_array(int* data, size_t n) {
for (size_t i = 0; i < n; i++) {
// Prefetch 8 elements ahead (512 bytes for int)
__builtin_prefetch(&data[i + 8], 0, 3);
process(data[i]);
}
}
// Parameters:
// __builtin_prefetch(addr, rw, locality)
// addr: Memory address to prefetch
// rw: 0 = read, 1 = write
// locality: 0 = no temporal locality (NTA)
// 1 = low temporal locality
// 2 = moderate temporal locality
// 3 = high temporal locality (keep in all cache levels)
```
### Abseil Prefetch API
```cpp
#include "absl/base/prefetch.h"
void traverse_linked_list(Node* head) {
for (Node* curr = head; curr != nullptr; curr = curr->next) {
// Prefetch next node while processing current
if (curr->next) {
absl::PrefetchToLocalCache(curr->next);
}
process(curr);
}
}
// For non-temporal access (won't be reused soon)
absl::PrefetchToLocalCacheNta(one_time_data);
```
### When to Use Software Prefetching
```cpp
// GOOD: Predictable but non-sequential access
void hash_lookup(HashTable& table, const std::vector<Key>& keys) {
for (size_t i = 0; i < keys.size(); i++) {
// Prefetch next lookup while processing current
if (i + 1 < keys.size()) {
size_t next_bucket = hash(keys[i + 1]) % table.num_buckets;
__builtin_prefetch(&table.buckets[next_bucket], 0, 1);
}
auto result = table.find(keys[i]);
process(result);
}
}
// BAD: Sequential access - hardware prefetcher handles this
for (int i = 0; i < n; i++) {
__builtin_prefetch(&arr[i + 1], 0, 3); // Unnecessary!
sum += arr[i];
}
```
## Structure of Arrays (SoA) Pattern
### Array of Structures vs Structure of Arrays
```cpp
// AoS: Bad for partial field access
struct Particle { float x, y, z, mass; };
std::vector<Particle> particles;
// Accessing only positions loads mass too
for (auto& p : particles) {
update_position(p.x, p.y, p.z); // mass wastes cache space
}
// SoA: Better cache utilization
struct Particles {
std::vector<float> x, y, z;
std::vector<float> mass;
};
// Only load what you need
for (size_t i = 0; i < n; i++) {
update_position(p.x[i], p.y[i], p.z[i]); // No wasted cache
}
```
## Bit-Level Optimizations
### Replace Sets with Bit Vectors
```cpp
// BAD: Hash set overhead
absl::flat_hash_set<uint8_t> selected_zones;
// GOOD: Bit vector for small domains
std::bitset<256> zone_mask; // 32 bytes vs potentially hundreds
// Real-world result: 26-31% performance improvement (Spanner case study)
```
### Index-Based References
```cpp
// BAD: 64-bit pointers
struct Node {
Node* left; // 8 bytes
Node* right; // 8 bytes
};
// GOOD: 32-bit indices into array
struct Node {
uint32_t left; // 4 bytes - index into nodes array
uint32_t right; // 4 bytes
};
std::vector<Node> nodes; // Nodes stored contiguously
```
## Profiling Cache Performance
### Using perf for Cache Analysis
```bash
# Measure cache misses
perf stat -e cache-references,cache-misses,L1-dcache-loads,L1-dcache-load-misses ./program
# Record cache events for detailed analysis
perf record -e cache-misses ./program
perf report
# Watch cache behavior in real-time
perf top -e cache-misses
```
### Interpreting Cache Metrics
```
L1-dcache-load-misses: 2.5% of L1-dcache-loads # Good: <5%
LLC-load-misses: 15% of LLC-loads # Concerning: >10%
cache-misses: 8% of cache-references # Moderate
```
## Best Practices Summary
1. **Keep hot data together** - Frequently accessed fields in same cache line
2. **Separate hot from cold** - Use pointers/indices for rarely accessed data
3. **Prefer contiguous containers** - vector > map, flat_hash_map > unordered_map
4. **Use appropriate data types** - int32_t when int64_t isn't needed
5. **Prefetch for irregular patterns** - But trust hardware for sequential access
6. **Profile before optimizing** - Measure cache misses with perf
7. **Consider SoA for SIMD** - Structure of Arrays enables vectorization
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おすすめのカスタマイズ
| 説明 | デフォルト | あなたの値 |
|---|---|---|
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得られるもの
- Memory hierarchy analysis
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- Prefetch insertion guidance
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- Performance profiling commands
Attribution
Based on performance optimization techniques from Google’s Abseil library guides, authored by Jeff Dean and Sanjay Ghemawat.
参考文献
このスキルは以下の信頼できる情報源の調査に基づいて作成されました:
- Abseil Performance Hints Google's cache optimization techniques from Jeff Dean and Sanjay Ghemawat
- Abseil Performance Guide Performance tips from Google's production systems
- Memory Bandwidth Optimization (TotW #62) Identifying and reducing memory bandwidth needs
- Algorithmica: Prefetching Software prefetching techniques and benchmarks
- GCC Data Prefetch Support GCC prefetch intrinsics documentation