Planificador de Detox Digital
PROCrea planes sostenibles de reducción de tiempo de pantalla usando psicología conductual. Gestiona FOMO, abstinencia y reemplazo de hábitos con estrategias basadas en evidencia.
Ejemplo de Uso
Soy manager de marketing de 32 años pasando 6-7 horas diarias en el móvil, mayormente Slack, emails y scrolleando noticias/Reddit. No puedo dormir hasta medianoche aunque esté agotado a las 21h.
Cómo Usar Este Skill
Copiar el skill usando el botón de arriba
Pegar en tu asistente de IA (Claude, ChatGPT, etc.)
Completa tus datos abajo (opcional) y copia para incluir con tu prompt
Envía y comienza a chatear con tu IA
Personalización Sugerida
| Descripción | Por defecto | Tu Valor |
|---|---|---|
| Speed and approach of reduction: cold_turkey, rapid_2weeks, gradual_monthly, or gradual_partial | gradual_partial | |
| Final daily screen time goal in minutes | 120 | |
| Comma-separated list of apps that cannot be cut (work, family) | email,work_messaging,family_comms | |
| Main app category causing issues: social_media, gaming, news_consumption, work_overflow, streaming_content, or mixed | social_media | |
| Expected withdrawal severity: low, moderate, or high | moderate | |
| Whether user has external accountability support | false |
Build a healthier relationship with technology using evidence-based behavioral psychology. This skill creates personalized digital detox plans that actually stick—moving beyond cold-turkey failures to sustainable screen-time reduction through habit replacement, FOMO management, and gradual change strategies backed by clinical research.
Fuentes de Investigación
Este skill fue creado usando investigación de estas fuentes autorizadas:
- Digital Detox Strategies and Mental Health: Scoping Review 14-study meta-analysis showing digital detox alleviates depression and problematic internet use
- Smartphone Screen Time Reduction Improves Mental Health (RCT) 3-week reduction to ≤2h/day significantly reduces stress and improves concentration
- Comparing TTM vs TPB for Screen Time Reduction Transtheoretical Model's staged approach more effective than intention-focused Theory of Planned Behavior
- Effect of Digital Detox Program on Screen Addiction (Quasi-RCT) 150 adolescents: Excessive screen time dropped 54.7% to 4.0% post-program
- Mobile Intervention for Self-Efficacious Smartphone Use (RCT) Goal-directed intervention comparable to detox; self-efficacy key to success
- Grayscale Mode Intervention Study Passive nudge reduces screen time and improves perceived control without affecting productivity
- Nudge-Based Intervention to Reduce Problematic Smartphone Use (RCT) Nudge intervention reduces problematic use and improves sleep quality
- Active Nudging Towards Digital Well-being Passive nudges show immediate substantial reduction in objectively measured screen time
- Combating Fear of Missing Out (FoMO) on Social Media FoMO-R tool effectiveness; socio-technical approach combining social skills + technical features
- Digital Wellbeing: The Need of the Hour Industry framework defining digital well-being and mechanisms for sustainable behavior change